![]() Robotnik had ensnared animals and stolen the chaos emeralds, so you had a mission, of sorts. At least in a game like Sonic the Hedgehog, you knew that Dr. Ultimately, it all feels quite pointless. Upon completing an act of each level, you're whisked back to the verdant 'Isle of Tims', a hub region where you can look after your Tims, help them multiply, and have them complete secondary objectives for you at certain milestones, building new structures within the hub. You're also never really sure why you're collecting different coloured gems then feeding them to little fluffy birds that follow you around, called 'Tims'. And that's really Balan Wonderworld's most cardinal sin – it's a platforming game with bad jumping. Why one button isn't a default jump button regardless of which costume you're currently wearing, is beyond me. For some reason, someone thought it would be a great idea to have every button do the same thing, so with the exception of the L1 and R1 buttons, used to switch outfits, every other input is 'jump' or 'use ability'. Different outfits you can unlock by gathering keys (usually situated conveniently next to the little pod in which the costume is contained) grant new abilities, and some of them inexplicably remove your ability to jump. That's essentially Balan Wonderworld in a nutshell. Collecting a gold top hat will initiate a profoundly dull mini-game featuring Balan himself, in which you have to match his shadow to an action he performs in a sequence. Your sole objective is to collect golden statuettes of Balan, tucked away in each of the game's 12 chapters, in order to progress. In the background is the eponymous “mysterious maestro” Balan himself, a gangly creature decked out in a crisp white suit, a hat with red trim, and stupid green hair peeking out at the back, who apparently runs the show. There's a farmer whose farm is a mess (or something), a girl who has lost her dolphin, a girl who has no friends because she likes insects, and other needy folks to help, if you can be bothered. The game is a colourful adventure in which you play as either Emma or Leo, and proceed to help people who have lost something they hold dear. Sonic the Hedgehog, Yuji Naka, and artist/character designer Naoto Ohshima. We took at look at the more recent reviews and found this pattern continuing with review such as this one from a user named Eruthym.The Elastiplant is one of the first costumes you'll wear.īut I'm getting ahead of myself. How else could you explain the pattern of broken English with strange usernames for a game that is doing poorly almost everywhere else? The simplest explanation for these reviews is that they were generated by bots according to Alex. Given the general bad reception surrounding the game, these comments look very suspicious. “A really shiny experience to live for just have some good moments of fun, with a nice platform” – Beryph “Overall, I’m feel satisfied by this Balan Wonderworld” – Ukaty “Live this game as an adventure And you will be rewarded with the best platform ever” – Larryor Here are some examples provided by Alex from Nintendo Life. Many of which have usernames which looks like jargon and reviews that contain grammatical inconsistencies. ![]() NintendoLife recently reported that they found several 10/10 ratings for the game on Metacritic. The Day 1 Patch prevents this issue as well as enhances the overall play experience.Īlongside the less then spectacular reviews from sites such as IGN and user ratings on Steam, the game has not had a favorable debut. ![]() We have received reports of a photo-sensitive epilepsy risk from a potential flashing bug if playing the game un-patched. Please ensure that you install the Day 1 Patch before playing. This wasn’t helped by the fact that there was a Day one patch for the game due to report of epilepsy sensitive players being triggered by scenes from the game. But the demo that released shortly after quickly dissolved the masquerade surrounding the game’s quality. But it seems like it’s found a haven…on Metacritic?īalan Wonderworld was unveiled a year ago with a theatrical aesthetic and colorful presentation. The latest platformer from Square Enix released just one week ago and has been panned by critics across the internet.
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